support / submit

submission portal

this is the structure for paid submissions across calytix projects. adaptive forms + stripe checkout will plug in during phase 3.

submission flow

  1. 1

    select submission type

  2. 2

    select integration rights tier

  3. 3

    complete the adaptive form

  4. 4

    pay via stripe

  5. 5

    receive confirmation + timeline

submission types

item

name, color/rarity, effect, thematic justification

character

name, category, card tags, abilities, personality/backstory, visual notes

story

3,000-10,000 word upload + world fit notes

mechanic

system design, interactions, examples, balance notes

submission guidelines

  • original work only
  • fits the thematic/mechanical tone
  • respectful and appropriate content
  • realistic balance considerations
  • clear and organized presentation

auto-rejections

  • copied content from other IPs
  • offensive or inappropriate themes
  • impossible implementation scope
  • contradicts core philosophies
  • minimal effort or incomplete submissions

integration options

when submitting, you can choose how broadly your idea is mapped across the calytix universe. see contributor rights for exact definitions.

  • tier 1 (standard): restricted to the primary game/project only.
  • tier 2 (expanded): authorized to be woven into calytix’s broader stories, lore, and future games over time.

current pricing reference

  • item concept$5
  • character concept$15
  • character story$30
  • new mechanic$50

patreon perk reference

  • $3/mo listenerearly music releases + story chapters
  • $5/mo playerbeta access + monthly design notes
  • $10/mo creatorvote on features + 1 item submission/month + alpha access
  • $25/mo producercharacter submission every 3 months + priority feedback
  • $50/mo patronfull creator pack annually + quarterly roadmap Q&A

good item example

mirror (grey) free use only self reflect all actions/free uses targeting you back to the action's users, with you doing them instead. notes: - you are not informed of what you're reflecting. - if reflected actions have restrictions you don't meet, you can still use them as if you do. - lethal actions you reflect consider you the condemned if you kill through it.

good character example

kaori mizushima information, card draw, support primary passive: would you like to buy? - during prenight, bring out a player. - you can sell one of your items to this player for any two items. - the item you sell can be used as a free use without discarding it once. secondary passive: hidden terms - at the end of janitor 2, if the player uses an item you sold them, you gain: - if other items locked in, be told all items used by them. - if no other items locked in, gain a copy of that sold item. - you can then choose to have their used items revealed in the day/trial. tertiary active: bidding war - as a free action, choose an item in another player's fronthand. - offer one of your items in exchange. - if they accept during shuffle phase, the trade happens. - if they refuse, you may force the trade by discarding a second item of yours. primary notes: - the player you bring out cannot refuse the trade if they have two items. - the sold item retains its original properties and tags. - the free use bonus only applies once per sold item. secondary notes: - hidden terms triggers automatically when the sold item is used. - you are not informed when they lock in the item, only when it resolves. - revealed items are announced at the start of the next day/trial. tertiary notes: - the target is informed of the offer at the start of shuffle phase. - forced trades cannot be refused or prevented.

payment form + adaptive fields + confirmation emails are scheduled for phase 3 implementation.

until then, use support overview and join the discussion on discord.

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Stellar Start

calytix · Electronic / Melodic EDM · stellar start · 1/1

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