item
name, color/rarity, effect, thematic justification
support / submit
this is the structure for paid submissions across calytix projects. adaptive forms + stripe checkout will plug in during phase 3.
1
select submission type
2
select integration rights tier
3
complete the adaptive form
4
pay via stripe
5
receive confirmation + timeline
name, color/rarity, effect, thematic justification
name, category, card tags, abilities, personality/backstory, visual notes
3,000-10,000 word upload + world fit notes
system design, interactions, examples, balance notes
when submitting, you can choose how broadly your idea is mapped across the calytix universe. see contributor rights for exact definitions.
mirror (grey) free use only self reflect all actions/free uses targeting you back to the action's users, with you doing them instead. notes: - you are not informed of what you're reflecting. - if reflected actions have restrictions you don't meet, you can still use them as if you do. - lethal actions you reflect consider you the condemned if you kill through it.
kaori mizushima information, card draw, support primary passive: would you like to buy? - during prenight, bring out a player. - you can sell one of your items to this player for any two items. - the item you sell can be used as a free use without discarding it once. secondary passive: hidden terms - at the end of janitor 2, if the player uses an item you sold them, you gain: - if other items locked in, be told all items used by them. - if no other items locked in, gain a copy of that sold item. - you can then choose to have their used items revealed in the day/trial. tertiary active: bidding war - as a free action, choose an item in another player's fronthand. - offer one of your items in exchange. - if they accept during shuffle phase, the trade happens. - if they refuse, you may force the trade by discarding a second item of yours. primary notes: - the player you bring out cannot refuse the trade if they have two items. - the sold item retains its original properties and tags. - the free use bonus only applies once per sold item. secondary notes: - hidden terms triggers automatically when the sold item is used. - you are not informed when they lock in the item, only when it resolves. - revealed items are announced at the start of the next day/trial. tertiary notes: - the target is informed of the offer at the start of shuffle phase. - forced trades cannot be refused or prevented.
payment form + adaptive fields + confirmation emails are scheduled for phase 3 implementation.
until then, use support overview and join the discussion on discord.